These bumpers were born of the simply reality that Blender was not up to rendering out the whole scene I had developed. This will always be remembered as the project that shifted my workflow entirely to UE5. Since the creation of these bumpers (a number of months ago at this point) all of this has been migrated to UE5 where I can both render and render *quickly*. This is an unsolicited project meant to stretch my understanding of scenemaking. It did that and much more.